Z = Cyclesbetween the accepted products.There are two Autoload versions: Regular Autoload and Autoload light (I’ll do my best to explain the Autoload Light function later.) If you wantthe trucks and trailer to have Autoload, you must buy it in the shop duringpurchase. All trucks and trailers includes ramps that turns them into great transport machinery for other vehicles and tools. But I suspect this function is the cause of some the errors this mod leaves in the log (see below.) The kingpin of each semi-trailer can be moved forward or backward using the mouse. The largesttrailer has room for 38 round bales or 30 square bales, forexample. But there is a problem with the support legon the mid-sized version. Another group of 3trailers (with drawbars)Ģ0 pallets or 1 cotton modulewill fit on the largest one. If you buythe largest one, you can haul 22 round bales, 20 square bales, or 1 cotton module. Allthree trucks can carry one module each. The only exception is the cotton modules. There are several engine optionsavailable, but they don't seem to influence the horsepower stats.Įachtruck's load capacity varies. You canpaint the trucks in almost any color. Here's whatyou get when you put the mod in your mods folder: You get 3 trucks with different capacity This largepack contains no less than 12 different trucks and trailers. The download instructions are at the end of this showcase. It includes MAN trucks and Fliegl trailers, all withAutoload. I want todraw attention to the Friesenjung Autoload Transport Pack mod for FarmingSimulator 19.
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